v1.4 [Mar 3, 2008]
Version 1.4.6:
1. A Special Function that activated a series of other special functions would not play a media clip if one was associated with it. Fixed.
2. Minimizing the layer quick view window would cause an error and could corrupt the window settings preventing it from displaying correctly until its registry entry was deleted. Fixed.
3. In the map editor, drawing a sprite path that was very far off the edge of the current display could cause an overflow error. Fixed.
4. A collision test between sprites that are more than 32767 pixels apart would cause an overflow error. Fixed.
5. VBScript does not support SavePicture. A feature has been implemented in GameDev's script hosting object to support this using code like: HostObj.DoCommand Array("SavePicture", CurrentDisplay.ScreenShot, "C:\A.BMP")
6. GameDev now warns the user that the action is not officially supported when trying to create a tileset with more than 255 tiles in it. Also, the dialog where categories and solidity are defined was causing a terminal error when dealing with such a tileset. Now it displays an error message and fails more gracefully without terminating.
7. Changing the name of a layer that had tile animations and paths linked to it would break all the references between the layer and its animations and paths. Now the references are maintained when a layer name is changed, and the tile animation dialog fails more gracefully if a reference to a layer is broken while it is active (due to a layer being deleted or whatever).
It includes tools for designing and running "point and click" adventure games.
An external program that adds extra script functions to the game of Morrowind.